Traveller-digest    Tuesday, September 28 1999    Volume 1999 : Number 1136



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: SEC: UNCLASSIFIED RE TML Doomsday Census
Re: Player handouts? Anyone use them?
Re: Shipboard vs. Groundbound salaries
Re: Slightly OT: Religion 
Re: falkenbergs legions firing into civilians
Some ground unit designations
RE: Player handouts? Anyone use them?
Re: Traveller Player Roster
RE: Census Time
Taxes and LIC's
Re: Location of "The City"/Imperial Soaps
RE: good and evil [longish]
Re: Player handouts? Anyone use them?
101 Religions Index [was: Slightly OT: Religion]
Re: Player handouts? Anyone use them?
Re: Social standing and the upkeep rule

----------------------------------------------------------------------

Date: Tue, 28 Sep 1999 11:20:49 +0100
From: Timothy.Collinson@solent.ac.uk
Subject: Re: SEC: UNCLASSIFIED RE TML Doomsday Census

>Michael Hughes, Canberra (Russell by day, Kambah* by Night), ACT  wrote:

>Verily M'lord, my income is but 3/8th a pig a year.



Being a boring old staid librarian (yeah, right) I'm not one to splutter
tea all over my keyboard - but this, after all the roster entries and the
taxation thread, was simply delightful.

Anyone got a cloth?

Cheers

tc

------------------------------

Date: Tue, 28 Sep 99 11:22:06 +0100
From: greg.aldridge@marconicomms.com
Subject: Re: Player handouts? Anyone use them?

> The request about system writeups got me thinking. Does anyone
> else write up periodic news articles (sort of TNS, but local) for their
> players to read before, during and after an adventure?  I tried it a few
> times, and I  must admit that the players really appreciated it. There
> were a few plot related atricles, a few totally non related, and some
> 'dunnos'. I think it added a little colour to the game, and most of it was
> taken from my local newspaper, scanned in, and manipulated slightly.
> 
> Does anyone else regularly do this? Would you be willing to share 
> the generic stories with other list members? Obviously not plagiarising
> your local press like I did, but the outlines if nothing else?
> 

I've not yet done it for Traveller, as the start of my campaign has
been delayed, but I plan to produce TNS-style articles once things
kick off.  They will not be actual TNS articles, just other news
agency reports, as the campaign is beginning before the founding of
the Third Imperium, and as far as I am aware, the TNS did not exist
officially at that time.

For the Cyberpunk 2020 campaign I'm running, I give the players
"Screamsheets" (1 or 2 page collections of the latest news stories)
from time to time, as reading news reports of their latest raids allows
them to 'see' how their actions are affecting things on a larger scale,
or politically, as that can be difficult to see from street-level.  I
also include humorous articles, and campaign red herrings.  The players
know that each Screamsheet contains at least one clue to the campaign,
and listening to them as they try to identify it, is often entertaining.

I've also got a WFRP campaign starting in a few weeks, where the
characters will be able to hear news from around the Empire quickest,
by word-of-mouth from the people traveling by stagecoach.  The
'Official' news and declarations will be one or two stagecoaches behind.
Again, this allows me to put a political 'spin' on events, in the
official versions of the stories, allow stories to grow by their telling
as they get further from the source, and give the characters clues in
the differences between the version they heard first, and the official
version.  There is also the opportunity for the characters to travel to
the village that they heard was attacked by a Chaos warband, to find
that it is nothing more sinister than an unsolved murder at the edge of
the woods surrounding the village.

ObTrav: First paragraph.

That's enough rambling for now.  I'm off to lurk again...

Greg.


- ------------------------------------------------------------------------
     Greg Aldridge      | "Since light travels faster than sound, isn't
   Software Engineer,   | that why some people appear bright until you
   EASAMS Engineering   |              hear them speak?"
        Systems         |
- ------------------------------------------------------------------------
   Email: Greg.Aldridge@marconicomms.com    Tel: 01245 353221 x4437
- ------------------------------------------------------------------------
IMTU tc tm tn t4+ tg ru+ ge(+) 3i+ c+ jt au- ls+ pi ta-- he as vi sy+ so
- ------------------------------------------------------------------------

------------------------------

Date: Tue, 28 Sep 1999 06:25:23 -0400
From: Christopher Thrash <thrash@io.com>
Subject: Re: Shipboard vs. Groundbound salaries

>Date: Mon, 27 Sep 1999 15:36:02 -0500
>From: "Lyle Youngblood" <lyley@gte.net>
>Subject: Shipboard vs. Groundbound salaries
>
...
>    IMTU, the ship continues to provide residence and meals for the
>crew even in port (except for the two weeks of annual maintenance 
>and/or any major damage repairs).  Most crewmembers in port 
>WILL frequently dine and possibly even live off-ship, especially if
>you're in port for an extended time, but that is by choice and for
>entertainment and taste reasons.

The ship's crew that lives aboard with no other fixed address has to be
something of a rarity. It may well be one of the romantic stereotypes that
gets fixed in the (non-spacefaring) public's imagination, but I sincerely
doubt it accounts for a significant fraction of even free traders' crews,
let alone corporate-owned liner ships.

The reason is simple: most people want to have families, and families are
terribly difficult and uneconomical to maintain aboard. Traveller
characters, just by virtue of the character generation system, are almost
to a one single, never married, and over 30 years old. How many of those do
you know personally? They make great adventurers, but should not be
regarded as typical by any means.

The vast majority of crewmembers are likely to be hirelings, with no
attachment to a particular ship. They have homes and families onplanet.
They take their skills to the hiring hall in the local startown, where a
broker (union-hired where unions are legal, freelance otherwise) sets them
up with a ship for a small percentage. They hire on for one specific
voyage, either a round trip (common for subsidized merchants) or to a
certain point where they can catch a ship in the return direction (as crew,
working passage, or using the repatriation bond provided with the contract,
in descending order of preference). The voyages are several months long,
but the crew make enough to stay home for several months before venturing
out again. Officers may be more closely tied to a particular ship, but even
so there will still be some personnel turbulence.

Salary-wise, this means that ship's crews have to make roughly twice the
salary they need to live on while they are working, since they only work
half the time. On the other hand, if contract rates are normally paid in
Imperial credit, a favorable exchange rate may make even a common spacehand
very wealthy indeed by local standards.

[In the real world, salary rates for merchant marine crewmen aren't
significantly higher than shore-based positions that require the same
qualifications and experience. The difference is overtime: salaries are
calculated on a 40-hour week. Standing watch at night? Time-and-a-half.
Ship still at sea on Saturday? Double-time. Can't get into harbor because
it's a holiday? Triple-time. And so on. The officers of the S.S. Empire
State told me that they make three to four times their nominal salary in
overtime on a typical voyage.]

Obtaining shares in a ship is both dream and nightmare to these people,
because it means big money but the end of freedom. You can't just jump ship
when you get tired of it, when you're part-owner. I suspect, in fact, that
many spacers do own shares in ships that they don't serve on. They collect
their dividends from the bank, and try to accumulate enough equity to one
day trade it all in for a downpayment.

I'm sure that there are ships with families aboard. They are likely to be
cargo-only operations -- who wants their children to share their home with
strangers? CJ Cherryh's Merchanters are a good model for this type of crew,
as is a /dreskay/-run Droyne ship. But how many of these have ever been
detailed in canon? None, that I know of.

[Lyle, I'm not picking on you specifically -- yours was the most convenient
lead-in.]

------------------------------

Date: Tue, 28 Sep 1999 06:37:02 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Slightly OT: Religion 

> > Going slighly off the original intent of the post to a comment on religion
> > in the Imperium: the 3I is about 3,500 years in the future. Most
> > contemporar "great religions" are considerably younger than that: Christianity,
> > Buddhism, and Islam, for example, did not exist 3,000 years ago; Judaism existed, but
> > would any of us recognize it then? I'm not sure.
> 
> This is an interesting issue.  3,000 years ago, Judaism was already some
> 2,500 years old.  Many other contemporary religions of that region were
> at least as old as Judaism -- and the Egyptian religion was probably
> older.  Still, no other religions from that region and time have
> survived.  What gives a religion longevity?  How does that play out in a
> civilization that (1) emphasizes reason over the other aspects of self,
> such as spirituality, emotion, the body, etc. and (2) comes in contact
> with life that is outside the context of religious traditions and
> writing?  
> 
> > Except for the First Church of Elvis, of course.
> 
> My Traveller Universe has a lot of adherents.  Some wear medals of the
> martyrs, St. John, St. Marilyn, St. Robert, St. Martin, and St. John. 
> If you're ever in Portland, Oregon, go to the Coin-Operated Church of
> Elvis downtown -- and then to the UFO Museum on Burnside Street.  Trust
> me.

One of my PBEM characters is a member of the Reformed Solomani Catholic Church.  You can't get his St Elvis medal off of him with nuclear explosives, even though it's *been* awhile since he picked up a hymnal & sang 'Blue Swede Shoes'.  Another character in a different game wears a St Marx medal (offshoot Russian Orthodox Catholic).

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Tue, 28 Sep 1999 12:37:34 +0000
From: "Carlos Alos-Ferrer" <carlos.alos-ferrer@univie.ac.at>
Subject: Re: falkenbergs legions firing into civilians

> From: john michael bush <saxguy@u.washington.edu>

> One of the scarier scenes in military SF was in one of Pournelle's
> Falkenberg's Legion stories. They've got thousands of people trapped in
> a stadium (would-be revolutionaries). 
 
> And they start firing volley after volley into the crowd. Brrr.

SNIP STORY

Hmmm... would fit *perfectly* in a Vilani world. Efficient way to end 
the revolution.

Carlos Alos-Ferrer

------------------------------

Date: Tue, 28 Sep 1999 07:04:39 -0400
From: Christopher Thrash <thrash@io.com>
Subject: Some ground unit designations

Apologies if some of this repeats earlier posts. My email has been sporadic
of late.

Some canonical references to ground unit designations:

3d Provisional Frontier Army, Efate (JTAS#8, p. 5 -- may be a typo for the
following)
43d Provisional Army, Efate (JTAS#8, p. 5; #9, p. 5)
Imperial 85th Infantry Field Army, Heya (JTAS#16, p. 5)
"hard-hitting" 317th Air-Mechanized Brigade, Efate (JTAS#8, p. 5)
1188th "Aces and Eights" Lift Infantry Brigade, Malefolge (JTAS#14, p. 37
- -- deactivated)
1197th Separate Lift Infantry Brigade, Efate (JTAS#6, p. 5)
4518th "Duke of Regina's Own Huscarles" Lift Infantry Regiment (numerous)
Honor Company, 2d Imperial Marine Regiment, Capital (Challenge #29, p. 22)

The Regency Combat Vehicle Guide (pp. 46-47) lists several Regency units as
maintaining historical Imperial designations:

Marine:
2091st Imperial Marine Regiment
1071st Imperial Marine Regiment
5722d Imperial Marine Regiment
3277th Imperial Marine Regiment
1931st Imperial Marine Regiment
8327th Imperial Marine Regiment
6127th Imperial Marine Regiment
8041st Imperial Marine Regiment

Army:
850th Lift [Infantry?] Division
2012th Lift Cavalry Division
2013th Lift Cavalry Division
3012th Armored Cavalry Division
3013th Armored Cavalry Division
3014th Lift Infantry Division
3512th Armored Infantry Division
3513th Armored Infantry Division
85th Lift Infantry Brigade
86th Lift Infantry Brigade
87th Lift Infantry Brigade
88th Lift Infantry Brigade
317th Aero-Mech Brigade [sic]
1197th Light Infantry Brigade [sic]
45th Assault Infantry Regiment
444th Armored Regiment
616th Grav Tank Regiment
3122d Assault Infantry Regiment
3123d Assault Infantry Regiment

Finally, public apologies to Doug Berry for giving him a hard time about
Marine Armored Cavalry Regiments. I still think it's a bad idea, but since
it's Frank Chadwick's and/or David Nilsen's bad idea, I suppose it's here
to stay.

------------------------------

Date: Tue, 28 Sep 1999 06:28:28 -0500
From: "Slack, Andy" <andy.slack@gb.unisys.com>
Subject: RE: Player handouts? Anyone use them?

"Derrick Jones" <dojones.whitestar@btinternet.com> wrote:
>The request about system writeups got me thinking. Does anyone
else write up periodic news articles (sort of TNS, but local) for their
players to read before, during and after an adventure?<

I do two slightly different things, which seem to work well...
I distribute them before a session, so that we don't use valuable
playing time familiarising with the situation.

1. Generic handouts of the "what you learned in school" type -
   what everyone knows about the technology, politics, geography
   etc of the campaign area.

2. "Teasers" for the bigger adventures - writeups done as a script
   for the part of the adventure that would come before the titles
   if this were a movie. This is an idea I stole from the Star Wars
   RPG.

The ones for the current campaign are gradually appearing on my
website... go to

http://www.halfwaystation.freeserve.co.uk/

then select Blue Quadrant, Cartography, Dark Nebula. [Sorry,
I'm working offline some way from home and can't remember the
exact URL for the campaign page.]

If anyone takes a look at the site, I'd appreciate some feedback
on whether it is interesting/worthwhile/amusing for anyone
outside the campaign, and any suggestions for what it should have
more/less of...

Thanx -
Andy

------------------------------

Date: Tue, 28 Sep 1999 14:59:35 +0300
From: Antti Lahtinen <lahtinen@ee.tut.fi>
Subject: Re: Traveller Player Roster

Antti Lahtinen, Tampere, , Finland, <lahtinen@ee.tut.fi>


        Antti Lahtinen     :     Justice is Only a Wish of a Weak
        lahtinen@ee.tut.fi :

------------------------------

Date: Tue, 28 Sep 1999 04:58:09 PDT
From: "will richards" <willrichards@hotmail.com>
Subject: RE: Census Time

My location        : Newport News, VA, USA
Campaign milieu    : Undetermined-outside of the 3I and any other
                     OTU empire
Campaign ruleset   : TCS HG2 with MT componants converted and added
                     in. Also looking at PE to find compatable rules.
Campaign health    : Sluggish; right now we are writing up
                     background info about the last war we had.
Group has met since: 1981
Frequency          : Sporatic, maybe 4 times a year at best.
Number of players  : 7
Number of referees : 1
E-mail contact     : willrichards@hotmail.com

- ------------------------------

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

------------------------------

Date: Tue, 28 Sep 1999 08:34:56 -0400
From: Christopher Thrash <thrash@io.com>
Subject: Taxes and LIC's

I recently found a copy of Beltstrike. In going through it, it appears that
Limited Imperial Corporations (LIC's) are more common than I (and perhaps
Jim Maclean and Bloo) thought.

Out of about 80 businesses listed for Koenig's Rock, there are 7 identified
LIC's:

Hortalez et Cie
LSP
Sternmetal Horizons
Delgado Trading
HaamLIC
DeLambre Frere, LIC
Bowman Salvage, LIC

The first four are obviously offices of large or megacorporations, but the
last three appear to be local. That's about 4% of the total, not counting
businesses that aren't named or don't use "LIC" in their title. Considering
that Bowman isn't a member of the Imperium (although it is a
client/protectorate) and even though this is a sample of one, the
"Emperor's Share" may be more significant to Imperial revenues than
previously thought.

------------------------------

Date: Tue, 28 Sep 1999 07:35:41 -0500
From: "Slack, Andy" <andy.slack@gb.unisys.com>
Subject: Re: Location of "The City"/Imperial Soaps

Ethan Henry <egh@klg.com <mailto:egh@klg.com>wrote:
>Blame it on Aussie Soaps (you UK types will know what I'm on about). They
always use the generic as opposed to the specific almost every time, "Goin'
to the city tomorrow", "spendin' time in the big smoke?" etc. I think it's
so people near the capital cities will believe it's their 'city' that
they're referring to so as to create loyal viewers.<

It's also quite clever the way some of 'em have kept going for years
without ever once mentioning what the family does for a living. It's
always "The Business" or "The Office". Maybe they're into organised
crime...

ObTrav soaps: Anyone else remember "Captain Carnage" from the old WD
strip "The Travellers"? That has _got_ to be on Solomani TV...

"The only good a-leen is a dead a-leen."
or
"We have only skill, guts, and faith in the purity of human
chromosomes to pull us through. That, plus this atomic
fusion-powered proton warp cannon I just found..."

I can also see a number of shows based on the previous generation's war,
like we get today. For the 3I this would probably include the 4th/5th
Frontier Wars and the Solomani Rim War.

Andy

------------------------------

Date: Tue, 28 Sep 1999 07:35:37 -0500
From: "Slack, Andy" <andy.slack@gb.unisys.com>
Subject: RE: good and evil [longish]

"Shawn Campbell" <shawn@electricstitch.com> wrote:
>My players are mixed with good and evil characters. Theirs a pirate and
rogue/ex-army who have no problems killing with little provocation. A scout
and rogue/cop who fit in with these two, but are less aggressive and a
scientist who would prefer to ask questions >before< the guy is dead.
What can I do to bring these characters together? The person playing the
scientist likes the character and I feel this is really developing their
role-playing abilities, but she is thinking of dropping the character in
favor of a rogue/pirate type that would fit in well with the game.<

Phil Kitching already mentioned the "needs a crew" angle. Here's my $0.02...
pick one or merge a couple.

1. "I need a thief."

"Did the little skinny one say he was a thief? Good, I need a thief. Stop
the fight, guard."
"But sir! Grond is in a battle frenzy. It would take a 30lb boulder dropped
on his head to stop him now!"
"Let me rephrase that: How would you like to be the subject of my next
experiment?"
- - from "Fineous Fingers"

Your pirate/soldier need expertise the scientist/scout have. Knowledge of
an esoteric process or place, perhaps. The pirate/rogue might initially
kidnap/recruit the scientist/scout to help investigate rumours of an
Ancient artifact; the group might then coalesce as they work together,
although there is likely to be a showdown when they've got it, as they
will have different ideas of what to do with it.

2. "He ain't heavy, he's my brother."

Romantic or family links can excuse a lot, especially if the group have a
shared goal ("We must penetrate the jungles of Hickworld, risking our
lives among the cannibal pygmies, to find the cure for Aunt Minnie".) or a
shared enemy ("So, Vargr corsair, we meet at last! You killed our parents,
prepare to die!")

3. "Help! We're in a disaster movie!"

Thrust them into a series of situations where they must cooperate to
survive. Again, friendship or romance might develop under shared
dangers as they do in the movies. ("The only way we're going to get off
Acheron alive is if we work as a team.")

4. "Impossible Missions Force"

The patron for their initial commission decides he needs the mix of skills
the characters have to achieve his goal. He keeps the team together to
start with, and again they bond while on the mission. ("Finding my
missing nephew will require an intimate knowledge of the Hick Subsector,
and the scientific training needed to evaluate the clues. Since I
suspect Baron Badguy hault-Plotdevice is behind his disappearance, you
will also need a bodyguard and someone with criminal connections.")

Andy ;]

------------------------------

Date: Tue, 28 Sep 1999 13:49:35 +0100
From: "Derrick Jones" <dojones.whitestar@btinternet.com>
Subject: Re: Player handouts? Anyone use them?

Thanks for your replies...

Re message transmission......

I have considered the message delay thing for a long time. Some time ago
I spoke to a couple of people about working out a software solution to it.

What is required is this. 

Locations of news sources throughout the Imperium (we've got that)
Distances to other systems, and thus travel times of messages/news,
this being done primarily on xboat routes for major wide reaching stories,
and filtered as and when for 'local' interest.
Chance for information to be passed on to feeder worlds
If a real time database is run, each message can have its id, and propogate
itself throughout the database as time moves on.

Easy huh? Now all we need is someone to do it.....

Yours ducking for cover...


Derrick

------------------------------

Date: Tue, 28 Sep 1999 14:19:55 +0100
From: Timothy.Collinson@solent.ac.uk
Subject: 101 Religions Index [was: Slightly OT: Religion]

cos90 wrote:
> Except for the First Church of Elvis, of course.


Which of course by Third Imperium times has become the Church of Velis.
(p.20, 101 Religions).


For those who've been holding their breath waiting for *the* most looked
forward to bit of Traveller arcana, here - at last - is an index to _101
Religions_.  I wonder what a psychoanalyst would make of it.  Interesting
reading of a sort.

Note: Only the religion titles have been indexed.  One day I might get
round to indexing all the significant terms in the book but I'd rather
finish the M0 Campaign index I started years back.  Though I don't suppose
anyone actually wants it anymore.




101 Religions: Index

Ablenka, p.4
The Affirmers, p.47
All Faiths, Church of, p.11
All Worlds, Church of, p.41
Anak't, Caretakers of, p.20
Ang'rrok, p.19
Animal Angel Alliance, p.6
Aragishge Drandirdiikun, p.40
Architects of Tomorrow, p.40
The Aslan Shrine of Heroes, p.34
The Aurum Astrum, p.12
The Awakened, p.41
Beyond the Limits of Space and Time, p.34
Binay Abrim, p.31
Born Again Powerbase, p.47
Bright Way, Disciples of, p.19
The 'Called to Terra', p.29
Canine Time Worshippers, p.23
Capranism, p.42
The Caretakers, p.33
Caretakers of the Anak't, p.20
Celestial Court, Subjects of, p.12
Chaftlifl, p.29
Children of the Disapora, p.44
The Chosen, p.15
Chronst Sect, p.29
The Church of All Faiths, p.11
Church of All Worlds, p.41
The Church of Pure Abstention, p.39
Church of Secular Saints and Martyrs, p.14
Church of the Stellar Divinity, p.10
Church of Strength, p.25
Church of Sylea, p.23
Church of Sylea, Restored Canon, p.17
Church of Velis, p.20
Creation, Virtuous Sons of, p.24
The Cult of the Dead, p.46
The Cult of the Deep Ones, p.10
The Cult of One, p.26
Cult of the Void, p.5
The Dark Ray People, p.32
Dead, The Cult of the, p.46
Dedicated Servants of Larrh, p.24
Deep Ones, Cult of, p.10
The Demeter Group, p.46
Derupo, The Servants of, p.13
Diaspora, Children of, p.44
Disciples of the Bright Way, p.19
Doomsayers Collective, p.27
The Dua Almu, p.8
The Entropists, p.43
Ethical Relations, Society for, p.40
The Flood-maker, p.9
Followers of the Invisible Hand, p.44
The Followers of Many, p.14
Followers of the Way, p.38
Gabreelism, p.19
Gaianism, p.8
Glory, The Way of, p.26
The God with the Big Gun, p.25
Harmonianism, p.16
Harmonic Crystallisation, Universal Siblinghood of, p.38
Heliogaianism, p.4
The Heralds of Lamarckian Selection, p.28
Hi'alya, p.15
Invisible Hand, Followers of, p.44
Kynos, p.33
Lamarkiam Selection, Heralds of, p.28
Larrh, Dedicated Servants of, p.24
League Against Speciesism, p.47
Let the Sun Shine, p.5
Lords of Light, p.17
The Machine God, p.24
The "Machinists", p.26
Many, Followers of, p.14
Merlna, Philosophies of, p.16
Monadin, p.26
Monastic Order of St. Marc, p.31
Monastic Order of the Soldiers of God, p.22
Mother Worship, p.11
Multiple Lives Fellowship, p.42
Neo-Paganism, p.5
[nous] [1], p.28
OCD Cult, p.23
Onaara, p.21
One, The Cult of, p.26
One Faith, Searchers for the, p.21
Order of S. Marc, Monastic, p.31
Order of St. Ricardo I, King of Sylea, Religious Military, p.27
Order of the Soldiers of God, Monastic, p.22
Panspermism, p.35
Philosophies of Merlna, p.16
The Preservers, p.6
Prinsloo, p.18
Psionic Brotherhood, p.38
Pure Abstention, Church of, p.39
Rationalists, p.41
The Red Mist, p.46
Religious Military Order of St. Ricardo I, King of Sylea, p.27
The Repenters, p.11
The Repositorians, p.45
The Restored Canon Church of Sylea, p.17
The School of Shared Experience, p.43
Scientific Rationalism, p.43
Searchers for the One Faith, p.21
The Secret Society of Supreme Beings, p.44
Secular Saints and Martyrs, Church of, p.14
The Servants of Derupo, p.13
Shared Experience, School of, p.43
Shrine of Heroes, The Aslan, p.34
Siatsdler Worshippers, p.7
A Singular  Pursuit, p.39
Society for Ethical Relations, p.40
The Sojourners, p.36
The Soldiers of God, Monastic Order of, p.22
Speciesism, League Against, p.47
Starfolk, p.7
Stars, Synagogue of, p.22
Stellar Divinity, Church of, p.10
Stellar Divinity, Temple of, p.10
Strength, Church of, p.25
Structurists, p.45
Subjects of the Celestial Court, p.12
Supreme Beings, Secret Society of, p.44
Sun Shine, Let the, p.5
Sylea, Church of, p.23
Synagogue of the Stars, p.22
Synod of Reason, Universal, p.36
The Superseding Sapphic Sisterhood, p.9
Telor, p.13
The Temple of the Stellar Divinity, p.10
Terra, Called to, p.29
Thammerites, p.17
The Travelling Church, p.20
Tuwukh- Kawan, p.37
Uncle John's Band, p.37
United Way, The, p.30
The Universal Siblinghood of Harmonic Crystallisation, p.38
Universal Synod of Reason, p.36
Velis, Church of, p.20
The Virtuous Sons of Creation, p.24
Vulcanism, p.8
The Way of Glory, p.26

      Compiled by Timothy Collinson

[1] Transliterated from the Greek characters.

------------------------------

Date: Tue, 28 Sep 1999 21:31:02 +0800
From: "Colin aka Arkham aka the God King" <astroboy@iinet.net.au>
Subject: Re: Player handouts? Anyone use them?

I have us news stories for my GURPS cyberpunk campaign.  They're on the web
at:

http://www.iinet.net.au/~astroboy/news/newsidx.htm


********************************************************
Colin Clark

For RPG stuff including:
Hong Kong 2028 Campaign and
HERO bits & pieces
see  http://www.iinet.net.au/~astroboy
********************************************************

------------------------------

Date: Tue, 28 Sep 1999 15:38:44 +0200 (METDST)
From: Hans Rancke-Madsen <rancke@diku.dk>
Subject: Re: Social standing and the upkeep rule

William F. Hostman writes:

>Fundamentally, IMTU, Cr1800-2000 per month is normal income per adult
>person; children excluded to a certain extent.

OK, so our basic assumptions differ. As I mentioned before, the way I see
it only the richest worlds have those kinds of income.
 
>It makes players come to grips with living expenses, it covers rents
>appropriate to one's soc, and it avoids long pricelists for upkeep.

Rent appropiate to one's soc? Average food costs Cr200/month and so does
average accomodation. So a soc 7 person pays Cr1350 per month for everything
other than food and lodging. Less than 25% spent on food and lodging? Most
of the real life figures I have heard puts it at 60-80%.

Even luxury food and lodging only runs to Cr1200/month. So either soc 7
people enjoy a luxury lifestyle, or there's something wrong with the
Cr250/level rule.

OTOH, an Imperial duke can manage on Cr3,750/month, which is good going
for someone who is more importan thant any ruler the Earth has ever seen
to this day. 

>Before MT, My GM used Cr20*(SS^2) as the upkeep costs... meant nobles
>couldn't live on retirement pay alone.... 

Not that I want to defend the abovementioned rule, but why would you expect
a noble to be able to live on retirement pay alone? Nobles are expected to
have money of their own. It's perfectly reasonable that those that don't
would have problems keeping up an appropiate lifestyle.


      Hans Rancke
University of Copenhagen
     rancke@diku.dk
- ------------
        "A  subsector  official  pompously states that the
        subsector  armed  forces  have  four Kinunir class
        ships in service,  each with enough troop strength
        to put down any military operations that threathen
        the peace of the Imperium."

                        ---Adventure 1, The Kinunir

------------------------------

End of Traveller-digest V1999 #1136
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